- About -

BIO



I am an accomplished 3D environment artist and game developer specializing in utilizing the powerful capabilities of 3Ds Max and Substance Painter 2 workflow to craft stunning models imbued with realistic PBR Materials.

Ever since my early childhood, the realm of 3D art has captivated my imagination and fuelled my unwavering passion. This enduring fascination was further nurtured by a close relative who, as a prominent writer in the game industry, played a pivotal role in nurturing my ambition to become a proficient 3D artist.


With each project, I strive to push the boundaries of what is possible
in the realm of 3D art and game development. I eagerly embrace new
challenges, constantly seeking to refine my techniques and stay at the
forefront of industry trends.


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